

*Fear effect is capped, so overlapping fear auras aren't as strong *Limp or cripple affects strategic movement *Sieges are faster now, and need time to repair damage *Flying needs one turn to move from one point to another *New orders: hold & fire and advance & cast. *Provinces flags are highlighted indicating where you can move to. *Multi turn order movement for armies (saved for the next turn) *Holding TAB in army setup will show hearts for afflicted units. *Much better army setup, with less micro. *Events show thumbnail image of the location. *Magic sites show up as icons in the map. *Spell lists show gem cost and type (ritual or not). *More info conveyed in province connections. *Nation description show more info like unit roster. *Monthly casting and monthly forging are now options in the UI. *More info related to province defese, supplies, attack and defense siege scores, commander max squads and type shown. *Conservative casting is now saved with script and is shown in UI. More spells, magic items, special abilities, events, monsters, titles, thrones, … Some old nations have been reworked and updated (Marverni, Sauromatia, Yomi, Abysia, Lemuria, Ur and others). Better 3d performance, better looking terrain. New retreat rules (units can disperse after battle, good leaders prevent this). Winter shown on map and affects movement New, more granular movement system in strategic map. New recruitment system for commanders and normal units. New and unique banishment and smite spells for every magic path.
